I wish you all a very nice day, by waiting your answers ^^ ! I hope that my post is clear enough, sorry again for my english if it's sounds weird ! I would like to preserve the tile masking i've done in Substance Painter, and to transfer it into the materials inside of marmoset.
I would be very pleased if someone explain me how to display the result here in Substance Painter, in marmoset viewport. The performance is also slow on textures. This is something I want to work on for the future. Currently it supports importing substances with presets but it does not allow you to tweak individually parameters procedurally. Marmoset toolbag 3 doesn't apply the tile mask i set in Substance Painter. this plugin works by reading the substance file then exporting it to texture files (.png) then importing those to toolbag. Here is my file with my exported textures.īut in marmoset toolbag 3 i have a problem. It has his own shader, and is set on tile 1003. The third cube have a basic wood smart material, with a blue dots. Marmoset seems better to me for several reasons (and its on sale on Steam right now), but I dont understand how to use it with C4D and want to figure a few things out before I buy it for work. Tile 1001 is masked.įor the first cube, with tile 1001, i painted a blue C over an aluminimum insulator filled layer. I currently use Cinema 4D with Redshift renderer, but am looking into displaying scenes in either Marmoset Viewer or on Sketchfab.
Tile 1002 is masked.įor the second Cube, with tile 1002, i painted a blue X, with plastic Fabric Pyramid filled layer.
I create a substance painter project and start some random paints with random smartmaterials.įor the first cube, with tile 1001, i painted a blue C over an aluminium insulator filled layer. The cube 3 have its UV on Tile 3 and his material is AistandardSurface Shader 2SG. They share the same material, the Ai StandardSurface Shader 1SG. The UV's of cubes 1&2 have been set up on tile 10. So i watched several youtube tutorials, and try to make some tests, before applying what i've learned on my modeling projects. I am a new user in Substance Painter and Marmoset Toolbag, and i'm learning to make UDIM textures files. Hello everyone, i hope all of you are doing good ! Please accept my apologies if my english sounds a little weird, it's not my first language.